Godot Version
Godot 4.3
Question
I am currently using the Rapier2D addon for godot, and am trying to find the x,y coordinate for when a specific fluid point collides with any RigidBody2D within my scene.
What I am currently trying to do is get an x,y coordinate from a tree_entered signal to see where it happens within a scene, regardless of what it collides with. Is this possible with just signals or do I need to use something else?