How to get x,y coordinates of signal, if possible

Godot Version

Godot 4.3

Question

I am currently using the Rapier2D addon for godot, and am trying to find the x,y coordinate for when a specific fluid point collides with any RigidBody2D within my scene.
What I am currently trying to do is get an x,y coordinate from a tree_entered signal to see where it happens within a scene, regardless of what it collides with. Is this possible with just signals or do I need to use something else?

The fluid node is more like a hose. It directs the rapier physics engine to create fluid particles, and can have many fluid points represented under it. You would have to look at what signals are available on the fluid node or rigid body node to determine what collisions can be detected. It could be that the collisions are just regular body collisions.

Try the body entered signal.