What I want to know
How to upscale the drawing of an ObjectRender node, add lighting effects, draw it in the viewport, and display it in a window.
current situation
It seems that the image is not being upscaled properly because the resolution is different, or the screen is enlarged.
About Nodes
ObjectRender: Draws sprites
LightRender: Upscales ObjectRender, adds lighting effects, and draws to the screen
What you want to do
When creating a 2D game, I want to draw at low resolution, upscale it, add lighting effects, and then draw the final image.
What I researched
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Environment
Version: 4.4
OS: Windows10
Script: C#

