Godot Version
4.22
Question
I’m looking for the best way to go about this.
I have a game where the players can add rooms to their already existing building. I want there to be a way for the wall that is touching the new room as well as the new room’s wall that is touching the existing room to go away. Essentially making a new double wide room. I want all four walls of the rooms to be able to go away so you could add the new room onto any side of the previous room?
I’m not sure if I need to make each wall it’s own entity or use tile maps or use sprites or if there’s another way even beyond that.
Any help would be greatly appreciated, and again, I’m just looking for the best way to go about doing this.
Thanks!