How to implement breakpoints in Godot when exporting the game to a mobile device?

Godot Version

4.3

Question

Godot Version

4.3

Question

I successfully installed a “Hello World” project on my iPhone, and it runs properly, but no print information is output on the Godot debugger, and I am unable to set breakpoints in GDScript. I have already enabled Developer Mode on my iPhone and enabled “Use Remote Debugging Deployment” in Godot, but it still doesn’t work. Is there any solution?

Have you tried on click deploy setup?