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I’m currently working on a large 3D scene in Godot 4, and wish to have some degree of cloud coverage in my lighting. I currently have a single directional light for my ‘sun’, and ideally I would like to add some ‘noise’ or cloud pattern over this light source to give the impression of clouds darkening the scene. However, Godot 4 doesn’t seem to support Unreal Engine-style light functions, and projected textures are not supported on DirectionalLights.
Would anybody be able to share their thoughts on how best to accomplish this effect?