how to implement reflection in godot

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:bust_in_silhouette: Asked By StudyPerDay

Hi, all !
commonly, we load a HDR image to samplerCube,
and use “texture(samplerCube, vec3)” to get the reflection color,
but, in godot, samplerCube only support .cubemap,
so I dont know how to do.
Thanks !

I suggest you use a spherical map instead. I tried using cubemaps before, and they are kinda buggy.
Besides. A lot of HDR environment maps I see are spherical maps anyway.

SIsilicon | 2018-11-28 12:03