There is a file (an svg file) that I’d like to use as both a Texture but then also keep the original file so I can read it’s content at runtime (to use with Image.load_svg_from_buffer()). However godot completely removes the original file in the export.
There is the “Keep As Is” import option which allows reading the file at runtime, but then I can’t use it as a texture anymore, but I’d like to have both at once. Any advice? While testing I’ve noticed that the icon.svg file actually does this somehow but any other resource won’t have both.
Thank you