how to keep the images "HD" in 2d?

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:bust_in_silhouette: Asked By toicowhale

hi, I’m a fresh man and have a lot of things I have to learn.
when I put a image in a node2d and test, image being “pixeling”, although I scaling image larger or smaller

I think you want to change the filtering here but the question is a little vague. In godot 3.x, you can change the filtering per image (change it to ‘Nearest’). In godot 4, this can be done in project settings (default texture filter) or per canvas item (Texture->Filter).

spaceyjase | 2023-05-10 10:26