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I’m searching a way to know max screen resolution of computer running my game. I know it is the
OS.get_screen_size() out there, but it answer with actual OS screen resolution, when I like to know the max available screen resolution the system can run…
In other words, I’m running Windows at 1920x1080, but my graphics card can run at 4K: I’d like to know this from Godot, not just my actual screen resolution.
Is there a way to know that?