How to locate crash logs and properly report issues for Godot 4.6 dev6 (XR Project)?

Godot Version

4.6 dev6

Question

Hi everyone,

I am currently developing an XR game using Godot 4.6 dev6. Recently, I have been experiencing frequent engine crashes during development.

Given that this is a dev snapshot, I want to report these issues to the development team to help improve stability. Could someone please clarify:

  1. Crash Logs: Does the engine automatically generate a crash dump or log file? If so, where is the standard directory for these logs on [My OS, Windows 11]?

  2. Reporting Process: Aside from opening an issue on GitHub, is there a specific protocol for reporting crashes in dev builds (e.g., specific tags or attachments required)?

I am comfortable using the command line if running the editor with specific flags (like --verbose) is recommended to capture the stack trace.

Thanks in advance.

Open an issue in the issue tracker it will guide you and explain how to report it and what you need to report it.

If you go to Project > Open User Data Folder, you’ll find a dir called logs. By default, logging is only enabled on PC. You can also enable Verbose stdout from the Project Settings, under Debug, to avoid having to pass in --verbose every time.