Godot Version
4.7.1
Question
Like how can I do the thing I showed in the video work?
What are you trying to achieve exactly with the two/multiple TileMapLayers?
If you’re trying to define areas for example, you can do that in other ways.
as I’ve shown in the pictures I have scenes each containing a room that is a tilemaplayer for my roguelite’s dungeon
and then a global tilemaplayer for the corridor connections you can’t see the edges in the big picture but the small zoomed in one shows how bad it looks so I just want autotiling to automatically fix that up by connecting the tilemap layers
No no, I know what you are trying to achieve but my question was why?
wdym? I just explained why
Well, you explained what you want but not why.
If it’s simply to make them look connected then don’t autotile and select manually.
the corridor connections and drawings happen automatically in a script so like I said again I don’t want to get each tile from the tileset and draw them cell by cell depending on the corridors rotation and stuff unless it’s a last resort I’m just wondering if there’s a better way to do it atm
I gave up and just copied the contents of all tilemaps to one tilemap ig that works