Godot Version
4.4
Question
I am trying to make sure that all the cameras “Camera[1, 2, etc]” located in the child object “CamHub” are loaded into the monitor object “Monitor” and broadcast on it.
I was able to make the “CamHub” object collect all the “subviewports” from the child “Camera[1, 2, etc]”.
I also made it possible to reference the “CamHub” object in “Monitor” via “@export”.
The question is, how do I make the “Monitor” object display what the cameras see?
Scene tree and how monitor connects with CameraHub:
CamHub script:
Camera obj tree:
Monitor tree and script that should work but its don’t (without any errors):