Hello,
I want to add a system to my top down, 2D game, where an item can be put into a pipe, and travel along the length of it. However, I want the player to be able to build the pipe system using a series of pipe pieces that will fit together (like in Roller Coaster Tycoon). My idea I have had for doing this is to connect the path2Ds in each pipe segment together dynamically somehow, but I don’t know how to do that. Any tips on connecting the path2Ds, or for a different system are greatly appreciated.
Thanks in advance!
i guess the pipes should only save their positions and you create another class that holds all the connected pipes and creates a path out of it
Use TileMapLayer and set_cells_terrain_connect to create pipes system
I haven’t seen this before - could you expand a bit more on how it works please?
here’s a demo:
Run project
Left-click to place
right-click to remove
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Thank yo so much, this is great!
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