Godot Version
4.4
Question
I’m constructing a building interiors, This has three layers Floor, Walls and Props. The building has no lights but the player node does. The brown tiles are actually greenish and are my walls, as you can see light passes through the wall and floor and props behind the wall are visible. Blue tiles are “desks” and belong to props layer. You can note how the wall. Grey tiles on the southeast are border walls, and they react properly, because they don’t have occluders. I want wall occlusion hiding props and floor.