How to make a Save-Select?

Godot Version

Godot 4.3 (Stable)

Question

I’m trying to make a save system for a game I’m making in an engine called “Sonic Worlds Next” but I’m a newcomer, got any advice on how to change this
image

to something like this?

Assuming you are saving to a file, a simple change would be to have each one of these slots saving to a different file. So when you select a different slot, you are just reading/writing to a different file.

If you wanna keep saving to a single file, you could also have a resource called “Saved File” that contains an array of “Saved Game”, containing the actual save data.

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