Godot Version
4.5.1
Question
hey guys! so i have a RigidBody2D
i want it so that when it touches something, it plays a sound
now, it works, but it just keeps repeating the sound until its not touching that thing anymore
here is my code
func _physics_process(delta):
if not get_colliding_bodies().is_empty():
var body_velocity: Vector2
var velocity_difference = linear_velocity - body_velocity
if velocity_difference.length() > UNALIVE_IMPACT:
$AnimatedSprite2D.play("corpse")
$HurtSFX.play()
also, UNALIVE_IMPACT is 0 if that helps