How to make a sword cut a character

Im making a game in vr and i want my sword to cut off parts of the other player such as arms etc. however i have no idea how to do that

i have read about softbodies3d but im not sure if thats what i should use

You could chunk the models yourself at certain limb-points, most games do this and disconnect the bones or replace the animations entirely for each limb removal. No special nodes per say, mesh instances and armatures. If you want dynamic deformation look into destruction systems, metal gear rising, havok engine. Maybe you could write it yourself with an array or immediate mesh.

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