How to make a UI-based Idle game?

I’ve had the idea on the backburner for a while to make a UI-based idle-auto-battler mainly as a toy to mess with, but I have little clue how to start.

I want the main ‘gimmick’ for the game to be that the player has a toolbox menu to create different biomes, enemies, drops, weapons and accessories with crafting recipes, all with imported images from files, and a damage resist/vulnerability system.

I know that’s much farther down the road than starting on UI, so how would I start on that?

I recommend starting here:

Since just based on your post, I have no clue how much you already know.

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