I’ve had the idea on the backburner for a while to make a UI-based idle-auto-battler mainly as a toy to mess with, but I have little clue how to start.
I want the main ‘gimmick’ for the game to be that the player has a toolbox menu to create different biomes, enemies, drops, weapons and accessories with crafting recipes, all with imported images from files, and a damage resist/vulnerability system.
I know that’s much farther down the road than starting on UI, so how would I start on that?