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I’m trying to make an accurate timer to a hundredth of a second, but Godot’s built in one seems a bit off.
What I’m currently doing is having a Timer set to 0.01 seconds with autostart on. When the Timer times out it adds one to a variable. When that variable is greater than 9 it resets itself back to 0 and adds one to the next variable, and so on.
Is there a better way to do it or am I just missing something?
How does the built-in seem of?
I haven’t had any problems with it.
Christoffer Schindel | 2019-04-19 18:09
It runs a bit slow, meaning that what should be a second is actually more like .9 seconds. Over time it quickly becomes more apparent.
Jackson King | 2019-04-19 18:14