Godot 4.3
Hello, I’m trying to make a 3D action game, and I wish to use animations that will move the character during attacks, but I can’t figure out how to make the character move based on it’s local position, and also collide with walls. For example during a dash it can hit a wall and won’t go through it.
I didn’t want to use impulses or velocity in this case because I wanted more control over the animations.