Godot 4.3
I have a moving train, which is a rigid body, on it exists Area3Ds in certain areas with uses similar to a pressure plate. Normally, when I “step” on one, the "entered
" signal fires like normal. However, when the train moves really fast (100m/s), I get a constant “entered”+ “exit” spam.
Thank you for your time.
You can add a connection with the deferred flag for it to wait until the end of frame to process it’s connected function. Not sure that solves the spam problem for you though, what is your exact issue?
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