How to make dungeon procedural generation?

Godot Version

4.5.1

Question

I’m looking to make a dungeon generation similar to that of Lethal Company. So far, all I’ve managed to do is make 3D room nodes branch out from other 3D room nodes. This is okay, but all it does is create long hallways and dead ends.

It would make it better if there were parts that could loop back to other parts of the dungeon. That way, there’s more than one way out of a specific area.

Here’s a good overview of common techniques

See what fits your use case the best and search for it more.

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