Godot Version
4.7
Question
How can I make a vision system similar to darkwood or space station 14/13, where in a 2D top-down setting the player will not be able to see behind walls.
That is a really broad question: āhow do I make a system?ā
Edit: sorry. I misread
Look into occlusion culling for tilesets docs:
I already know about these, but I think it would help if I actually talked about where I got up to when trying on my own. I actually got the whole system working well using a strong light to cast shadows and stuff, although when using lights, I found that I could no longer mix lights instead only adding or subtracting them as they would mess with the vision system, greatly limiting my gameās lighting system. I am meant to use lighting for this thing, right? is there a way I could have two lights that donāt mix when at least one is set to mixing? I donāt mean to put all my questions on you renevanderark, although Iād like this answer to be here for later incase others would help me.
Good points. For me all this knowledge sunk away since itās been more than 2 years since I did these things.
I do think if you break down your question in a small list of sub-questions you will have a better chance of running into a good and experienced sparring partner.