How to make it, so text will go smaller if it is clipping?

Godot Version

Godot 4


How to shrink text if it’s too big?

You can adjust the theme_override_fonts/font property. If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field

It’s lies from this program. I found it after a while. And, it provides a RichTextLabel. But, instead of doing a proper fit. It’s just manipulates word wrap and ignores fit. Word smart wrap will just add a scroll bar to your label. Fit will just resize the box. There’s apparently no overrun in HTML5