How to make my animation player work?

Godot 4.3

Hello! I’m working on my animation with every limb of my player sprite being able to move. But when I load it in (even when clicking play on start and putting the animation to start on the ready function) it doesn’t show the sprite. How do I fix this?

CODE:

extends CharacterBody2D

var SPEED = 450.0
@export var JUMP_VELOCITY: float = -600.0
var is_double_jump = false


func _ready():
	add_to_group("Player")
	$"Different Anim".play("Idle_RIGHT")

func _physics_process(delta: float) -> void:
	# Add the gravity.


	if not is_on_floor():
		velocity += get_gravity() * delta

	# Handle jump.
	if is_on_floor():
		is_double_jump = true 

	if Input.is_action_just_pressed("jump"):
		if is_on_floor():  
			velocity.y = JUMP_VELOCITY
		elif is_double_jump:
			velocity.y = JUMP_VELOCITY
			is_double_jump = false 
	if Input.is_action_just_pressed("run"):
		SPEED = 670
	if Input.is_action_just_released("run"):
		SPEED = 450

	var direction := Input.get_axis("left", "right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, 22)

	move_and_slide()
	update_facing_direction()
	update_facing_direction()

func update_facing_direction():
	if Input.is_action_just_pressed("left"):
		if Vector2.AXIS_X == -1:
			$"Different Anim".play("Idle_LEFT")
			print("IDLE-LEFT")
	if Input.is_action_just_pressed("right"):
		if Vector2.AXIS_X == 1:
			$"Different Anim".play("Idle_RIGHT")
			print("IDLE-RIGHT")