How to make navmesh invisible in the editor?

So I’ve baked a navmesh for my level, but I find it distracting when placing stuff like powerups, etc. in the level. Is there any way to hide navmesh in the editor without hiding navmesh node (which would also hide the entire level as it has to be children of the navmesh node)?

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In the 3D toolbar, “View > Gizmos > NavigationRegion3D”

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The level does not need to be child of the NavigationRegion node. You can change the navmesh source geometry parse settings to parse by e.g. node group name instead of the child nodes. That way when you add that node group name to all the nodes that should be parsed they can be placed anywhere in your level.

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