How to make only 2D Label / 3D Label glow without bloom affecting 3D scene

I’m using Godot 4.7.
I want to make either a 2D Label or a 3D Label glow individually, without bloom affecting the entire 3D scene.

Global bloom from WorldEnvironment makes all bright objects glow.
I only want the label text to have native bloom glow, all other 3D models should have no bloom.
What is the correct way to achieve this?

You could add a white shadow to the font in theme overrides or label settings resource