How to make particles spawn instantly

Godot Version

4.3

Question

Hello guys, i have 2 cpu particles nodes in my main menu scene, and i would like for the particles to already be spawned when the game starts, and then for the particle nodes to continue spawning them. Is there anyway to do it?

From the docs:

Preprocess
Particle systems begin with zero particles emitted, then start emitting. This can be an inconvenience when loading a scene and systems like a torch, mist, etc. begin emitting the moment you enter. Preprocess is used to let the system process a given number of seconds before it is actually drawn the first time.

2 Likes

The preprocess setting is in the emitter itself. Also, GPU particles are going to be faster (unless you are making a game for a device that doesn’t have a GPU).