Godot Version
4.6.2
Question
Hey folks,
I am trying to achieve a floating / bobbing effect for RigidBodies. Such as when you throw cooking ingredients into a pot.
Since this is only supposed to be a visual addition without any actual gameplay effects, I want to keep it as simple as possible.
I am currently using the Gravity Component of an Area3D to simulate the upwards force of water.
Even after tweaking the settings, the RigidBodies still look “unnatural“ when floating. *Video below
This are the Settings of the Area3D gravity.
I am mainly asking for help regarding a simple approach to achieve a somewhat acceptable bopping or atleast floating effect for RigiBodies without having to implement multiple physics scripts.
