How to make rigidbodies stick together in destruction

I’m on the newest Godot version.

I just want to know if this type of destruction seems plausible (I’d rather not use plugins/extensions)

Basically a static body with a bunch of rigid bodies that have a mesh and collision object.
Once each rigidbody reaches 0 health, it activates the rigidbody (It was off before.)

I’m sure this is possible, but I’m not sure how to make chunks be able to stick together if their connection to the other chunks is severed.

sticking can easily be done by freezing it

1 Like
1 Like