Godot Version
4.3
Question
I want to create a spawner in which from random place is created a random enemy
can someone help me, please?
4.3
I want to create a spawner in which from random place is created a random enemy
instance()
is changed to instantiate()
in Godot 4. After add_child(e), you have to set the position of the instance. To pick a random position, use
e.position = Vector2(randf_range(MinXPos, MaxXPos), randf_range(MinYPos, MaxYPos))
The above code may differ based on your use case, modify it if you want to spawn it with respect to some node.
func _on_timer_timeout() -> void:
# Spawn a random enemy
var enemy = enemy_list.pick_random().instantiate()
add_child(enemy)
# Set enemy position at the position of a random marker
var marker = point_list.pick_random()
enemy.position = marker.position
thanks you a lot!