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So I want to create sub-viewport over main viewport and I want to be able to see parallax background in my subview or simple background in some canvaslayer or shader overlay - all of it is ignored by subview.
I assume there should be some way to let subviewport take into consideration camera transformation of original viewport so it will know how to merge viewport with its canvas layers before showing part of it.
I tried to use this:
And it works, but it started to ignore camera completely, showing only top-left portion of the screen. Maybe there is some way to offset viewport without relying on camera?
I tried to use something like this:
from Camera2D description on how to do custom camera, but it is still ignored.
Calamander | 2018-11-07 03:09