How to make text scale without being blurry or pixelated?

Godot Version

4.7

Question

This has been a problem since i started using godot is that text becomes a blurry mess and dosen’t scale properly, i’ve seen other games in godot where the text in games is smooth and not jagged
This is how it looks for me


Is there a project setting i need to set or something else? i think the resolution of the game also play a role into this

Check here about MSDF fonts:

If you’re using the default font, you can make it use MSDF in the ProjectSettings here: