Godot Version
4.2
Question
how do I get the rotation for a node to look at another node using their Position Vectors?
4.2
how do I get the rotation for a node to look at another node using their Position Vectors?
node_you_want_to_rotate.look_at(node_you_want_to_point.global_position)
or
node_you_want_to_rotate.rotation = (node_you_want_to_point.global_position - node_you_want_to_rotate.global_position).angle()
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