Godot Version
4.3+
Question
Hi, please, help me to figure out, how to use A-pose models with T-pose animations in Godot.
I downloaded .blend model with Rigify Rig in it.
I downloaded .fbx animation from mixamo.
I used Game Rig Tool in blender to clean Rigify Armature (without it i can’t map rig to Humanoid in Godot)
Then imported .glb exported from blender(with cleaned rig) and .fbx animation in godot project.
The issue i’m having is similar to this one: Animation Retargetting Problem
(arms are moved too far to the center of a model)
I understand that this is because of A-pose model. But how in the world i can fix this?
I spend the whole day trying different stuff:
- I tried to manually move armature in blender to t-pose. But it always resets back to A-shape. IDK why. In the view i see T-pose, but after export it is again A-pose.
- I tried various import settings in godot: retarget modifier, use global pose… tried silhouette fixing(while fixing arms it ruins legs) and try to filter legs, but they become moved in front of model

Does anyone now how to solve this mismatch A vs T? Maybe there are good plugins for this case?