I have a multiple nodes (CharacterBody2D) that I want to move from point A to point B. These nodes are beats for my rhythm games, and I want to use a traveltime variable that dictates how much time the beats are gonna take to reach their destination from their spawn point. I want to do it this way because it will help me with syncing the beats to the audio. So is there a way to do that?
Sounds like you’d like to use a Tween. though it sounds like you do not need CharacterBody2D if it isn’t going to collide as in “rub up against walls” collide.
Good to brush up on how Godot allows you to sync with some audio, this document shows how one can sync based on seconds.