How to move & jump same time

Godot 4.2

Question

How do can i fix my code to allow me to move and jump at the same time (not my code is long because i use multiple sprites for different inputs, as the assets i got were in individual sprite sheets)
extends CharacterBody2D

@export var speed = 1200
@export var jump_speed = -1800
@export var gravity = 4000
@onready var animation = $AnimationPlayer

func _physics_process(delta):
# Add gravity every frame
velocity.y += gravity * delta

# Input affects x axis only
velocity.x = Input.get_axis("Left", "Right") * speed
if Input.is_action_pressed("Left") and is_on_floor():
	$"Run Sprite".flip_h = true
	$"Jump Sprite".flip_h = true
	$"Idle Sprite".flip_h = true
	get_node("Run Sprite").show()
	get_node("Idle Sprite").hide()
	get_node("Jump Sprite").hide()
	animation.play("Run")
	
elif Input.is_action_pressed("Right") and is_on_floor():
	$"Run Sprite".flip_h = false
	$"Jump Sprite".flip_h = false
	$"Idle Sprite".flip_h = false
	get_node("Idle Sprite").hide()
	get_node("Jump Sprite").hide()
	get_node("Run Sprite").show()
	animation.play("Run")
		# Only allow jumping when on the ground
elif Input.is_action_just_pressed("Jump") and is_on_floor():
	velocity.y = jump_speed
	get_node("Jump Sprite").show()
	get_node("Run Sprite").hide()
	get_node("Idle Sprite").hide()
	animation.play("Jump")
elif not is_on_floor():
	get_node("Idle Sprite").hide()
	get_node("Run Sprite").hide()
	get_node("Jump Sprite").show()
	animation.play("Fall")
else:
	get_node("Run Sprite").hide()
	get_node("Jump Sprite").hide()
	get_node("Idle Sprite").show()
	animation.play("Idle")
	
move_and_slide()

The elif preventing to enter jump while moving.

Pseudo code to demonstrate:

if right:
  ...
elif left:
  ...

if jump and on ground:
  ...

Thank you