Godot Version
Godot 4.2.1
Question
Hello all,
I’m currently in the process of learning how to develop in Godot using C# by following many tutorials. However, I’ve noticed two things are missing:
- Optimizing 3D games to run on low-end desktop computers. For example, an i5 build with an integrated video card and 8 GB of RAM.
- Resolutions - what is the right way to set resolution, which resolution to use, or anything related to that.
Are there any good tutorials that explain these topics from A to Z?
Thanks