How to optimize a Godot game for low-end computers and determine the optimal resolution to work with?

Godot Version

Godot 4.2.1

Question

Hello all,

I’m currently in the process of learning how to develop in Godot using C# by following many tutorials. However, I’ve noticed two things are missing:

  1. Optimizing 3D games to run on low-end desktop computers. For example, an i5 build with an integrated video card and 8 GB of RAM.
  2. Resolutions - what is the right way to set resolution, which resolution to use, or anything related to that.

Are there any good tutorials that explain these topics from A to Z?

Thanks

I don’t recommend you to optimize too much before you have finished the game. You should first develop the game roughly and then test it on various platforms before considering optimization issues.

sure , but my question on resources to learn how to do it .
Also regarding resolutions .
Thanks