im getting an error Cannot call method 'queue free' on a previously freed instance.
this is my spawn function:
func spawn_object():
var obj_inst = obj_spawn.instantiate()
if get_node_or_null(spawn_target_node) != null:
if obj_inst is Node2D:
obj_inst.global_position = self.global_position
get_node(spawn_target_node).add_child(obj_inst)
my_obj_count += 1
spawned_object = obj_inst
print("enemy spawned")
if enable_respawn:
if not obj_inst.is_connected("tree_exited", Callable(self, "_on_my_spawned_obj_exited")):
obj_inst.connect("tree_exited", Callable(self, "_on_my_spawned_obj_exited"))
func _on_my_spawned_obj_exited():
if can_respawn == true:
my_obj_count -= 1
can_respawn = false
#can_respawn = false
print("reset obj count")
func free_enemy():
spawned_object.queue_free()