How to prevent backface of alpha textured mesh to block rendering of solid mesh

Godot Version

Godot 4.3 stable

Question

Hello, I am using basic cube meshes to render a world.
The first mesh has alpha scissor and transparent texture, and when looking through it, i can see its backface hiding the solid mesh it leans against.

Can I prevent this effect from happening?

Can you provide more context by sending a screenshot of the shader?