Godot Version
Godot 4.5
Question
I’m working on a multiplayer game in 4.5, and I want to update to 4.7 for the quality of life updates, especially the UI animation features.
I’m still in the prototyping phase, so it wouldn’t destroy me, but I have worked on multiplayer functionality for over a month now.
Is git (I use GitHub Desktop) capable of reverting my project back to 4.5 if 4.7 breaks the project? Would I just need to have a branch for 4.5 and 4.7 to switch back?
If I have a duplicate project in 4.5 but my Godot version is 4.7, can I still work on the project in 4.5? Or would I need to revert Godot back to 4.5 first?
You can just use the backup feature in the editor, but just using version control and creating a commit for when you upgrade should be safe enough and you can just revert to the earlier point
I see. Thank you. If the engine is now 4.7, would I be able to work on the project in 4.5 when reverting to the 4.5 branch, or would I need to revert Godot back to 4.5 as well?
I’m not sure what you mean, but you’ll need to use the 4.5 editor if you want to edit in 4.5
Yes, I meant editor, sorry. It makes sense that the editor would need to be reverted as well.
Thanks for the help! Just wanted to be sure before I attempted to update, just in case.
I checked the Migration Guide for 4.6 and 4.7, and I don’t think anything I’m using gets changed. Just can never be too cautious :^)