How to recreate export_range type of control

Godot Version

4.6

Question

In gdscript you can use @export_range to make a little numeric input with text box and slider underneath within the Inspector. But I don't see any way to add this sort of input as a Control node that can be placed in a project's own UI. Unless I'm missing something, it seems like there are many types of controls like this which are clearly built into godot, but frustratingly can't be used directly in our own projects.

SpinBox is about as close as you can get, unless you want to add an HSlider and attach it.