How to remote debug and sync script changes with iOS device?

Godot Version

4.2

Question

I’ve installed ios-deploy and tried one-click deploy. It doesn’t work because my project uses cocoapods to install dependencies and modifies project files after export.

I want to find a way to make the iOS app connect to editor without using one-click deploy. I didn’t find relevant doc on this topic. Is there any launch arguments or settings?