How to remove strange lines and loss of image quality when the camera is zoomed in on TileMap?

Godot Version

Godot 4.6.2.stable

Question

When I change the zoom of the camera, artifacts are randomly generated. Examples:
Strange lines:

Loss of image quality:

Also, I turned rendering/2d/snap/snap_2d_transforms_to_pixel on and when I moved the camera the lines stopped changing.

On the first one are those strange lines when you zoom out or in? You could just limit your zoom to not go past a limit.

You said loss of image quality on the second one but I have no idea what it is originally supposed to look like. To me it looks fine.

There is not enough context about the problem to try and help solve, what is your end goal?

Is this a map system, is this the game?

Does this affect your game in some way or is it just something strange?

Hello! I would like to zoom the camera very far so that the entire map is visible, but due to compression or something, such lines appear (this is also simple on the map, but more noticeable with the fog of war). This hexagonal strategy.

Sprites look normal on a large scale, but on a small scale they blink in the eyes with each zoom decrease.
These lines are unnerving, they’re also compressed, sort of(