How to reuse the same physics/occlusion polygons data for different tileset atlas variants?

Godot Version

4.4-dev5

Question

I am using the Kenney 1-Bit tileset: 1-Bit Pack · Kenney

It has multiple variants: Colored Opaque, Colored Transparent, Monochrome Opaque, Monochrome Transparent, etc.

There are 1000 tiles in each atlas, and with the polygon data for physics and light occlusion, and the custom flags such as “walkable” or “blocked”, the .tres resource file for the tileset is over 4000 lines! comedot/Assets/Tiles/Kenney1Bit-Colored-Physics.tres at develop · InvadingOctopus/comedot · GitHub

:grey_question: How can I reuse the SAME physics/occlusion/flags DATA for different atlas IMAGES?

I mean, when I modify a tile’s polygon or flags, I don’t want to go edit those tiles again for each of the tileset variants like monochrome and colored.