Godot 4.3
While researching, I found that there are various methods discussed in the tutorials I’ve come across on YouTube and several websites. However, none of them explain why each of these methods is used in relation to other options. So, if anyone can clarify this for me, my project is a third-person 3D game, and since a proper game should be built the best way possible, I want to use the most appropriate methods.
What are the best approaches for this scenario?
Rotation.Y, look_at, transform, atan2?
Tanksssss