How to save and reuse AnimaionTree elements

Godot 3.5
Is there a way to save AnimationTree elements like blendshape2d, blendtree etc to reuse them later?

For example, save some BlendSpace2d and load them into a blendtree or into another BlendSpace.

These is! BlendSpaces and BlendTrees are Resources, which means they can be saved and loaded from files.

And once you have something inside a blend tree, when you select a node, it opens that node in the inspector where you can save it.

Ops. Press save button to save. :sweat_smile:
Feeling a little dumb right now.
Thank you very much! Apologies, and thanks again!!