How to save changes done to an instanced scene with "Editable children"?

Godot Version: 4.7.1

So I need help with this: Say we have a World mother scene, and we have a Chunk base scene (Class). Then I create a new Chunk inherited scene (Scene > New Inherited Scene) and save it as world_0_chunk_1. Now I add the newly inherited scene to the World scene.

Now that the new chunk inherited scene is inside the world, I want to modify said scene with the Editable children feature since I need the chunk to fit in with other chunks. I make the children editable and edit them to my liking.

The thing is, when I open the scene by itself in the editor, the inherited scene does not save the changes I made to it while the children where editable and while I edited it inside World.

Is there a way to save the changes done to an inherited scene while inside another scene and with the Editable children feature?

As you can see here, the chunk class contains a tilemap, and I modify that tilemap inside the World scene, but when opening the world_0_chunk_1 by itself, the changes are not reflected.

No one-click solution I know of, you can copy properties over, maybe this button will help copy and paste all properties