How to save child nodes added to a scene?

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:bust_in_silhouette: Asked By pclight

Is there a method to save child nodes added to the scene for the game as well?

:bust_in_silhouette: Reply From: Wakatta

If you’re wanting to save a node added by code during runtime then use, node_resource)

If you’re wanting to make a child node its own scene

Right click on that node.
Click Save Branch As Scene.
Choose name and save
Note: This will create an instance to that child in the current scene

If none of these answer you question then a little more clarity is needed please.