How to scale collision without that error

whenever i generate collisions on a scaled mesh, it always generates it as if it wasn’t scaled. I cant scale collisions because apparently it messes it up.

I could fix it by scaling every vertices of the collision but that’s to tedious. Is it possible to do this?

THIS PART ^^^ can the verticies be scaled down?

or can someone write a quick tool script to do it maybe?
im too dumb